You design clones in your own in-house cloning center, choosing from a list of "backgrounds" (classes) and outfitting them with four abilities from a list of seven or so. You can create a sizable roster of clones, fourteen at the start of the game, and choose three to participate in any given mission. Related: Wizardry: Labyrinth of Lost Souls Review - A Bit Past its Prime A sidebar on the mission prep screen informs you when they were founded, what their boss's name is, and what their preferred crime is (presented in one word, like "guns" or "slave") but this information has little to no impact on gameplay, and since the corporations' names are procedurally generated as well, you'll generally be identifying them solely based on their logos. These corporations are procedurally generated and very short on distinguishing traits. A successful mission will weaken one of the four corporations you're targeting during your playthrough. Each mission will send you to one of them with a specific goal to carry out, like finding an important MacGuffin or killing a certain enemy. Conglomerate city is divided into five distinct zones, each with their own unique aesthetic style. The game's story mode takes place over 75 weeks, with one week dedicated to each mission you send a squad to carry out. Conglomerate 451 puts the player in command of a paramilitary defense agency that produces squadrons of "battle clones," expendable human simulacrums that venture into the crime-filled city of Conglomerate to bring down the corporations that have taken it over.
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